![]() Normally all my fighters are gathered at the gates while the raiders head straight to whatever wall is in front of them. Here are a couple of things i learned in various hardcore playthroughs: Originally posted by Zondran:It seems that many people simple don't use the defenses as intended. When settlements get very large, there are always some people who don't make it into safety before the gates close or they get caught while hunting or in the fields. With applying all of the above, I have very few problems with even heavy raider assaults. Monitor the assaults and fine tune the placement of towers and multi-layer wall pieces as required. Raiders will always go for the closest gate (unless it is very far away) and split up when multiple gates are in reachĥ. You might have to sacrifice a few who won't make it in timeĤ. Whenever a raider attack is announced, call everybody in immediately (defense panel) and close all gates before the raiders get too close. Doing so reduces rebuild cost dramaticallyģ. Towers have quite a good reach and only a few of the raiders usually bring bows. Towers should not be placed close to the wall, they need to be out of reach for spears. It can also be done already with the palisades but is rather tedious.Ģ. Once masonry is available, build double layer walls and, in areas the get pounded the most, even triple layer. ![]() Already mentioned above, always build a full wall around the village without using rocks or other parts of the environment as part of the wall. Here are a couple of things i learned in various hardcore playthroughs:ġ. It seems that many people simple don't use the defenses as intended. Then the walls and towers would be really beneficial. Also get them to plunder goods and slaughter or steal animals. If I was going to adjust anything I would be inclined to make the raiders better at killing people and dogs a bit. You do lose a villager or two and some dogs, even if well armed with bows, but the expense of building extensive fortifications doesn't seem to be compensated for by a good enough benefit. When you sound the horn fighters will gather behind the watchtower and charge forth as needed. I have found that carefully placed watchtowers is about all you need. This is tactically very useful but mostly doesn't feel right. The guys in the towers get to shoot without taking damage, until the tower is knocked down. What really happens? The towers and walls delay raider advancement while home forces gather, and reduce the raider strength before villagers start getting hit. There is also some expectation that the raiders will be cunning and sneak about, attack from two direction etc. ![]() The expectation is that walls will keep the bad guys out and towers will stand firm and kill raiders invincibly from afar. I think there is a discrepancy between player expectation and utility.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |